Promise Auras

There is a cycle of five Promise Auras in this set. Each Promise Aura has an ability affecting the particular creature it is enchanting while the Promise Aura is in play, and has a different ability affecting all enchanted creatures while the Promise Aura is in a graveyard. The Promise Auras are Promise of Peace, Promise of Wisdom, Promise of Corruption, Promise of Revenge, and Promise of Strength.


Notes:

* While the Promise Aura is in play, its only ability is the ability that affects the creature it's enchanting (for Promise of Peace - "can't attack or block"). The Promise Aura's graveyard ability (for Promise of Peace - "each enchanted creature gets +1/+3 and has vigilance") has no effect while the Aura is in play.

* The Promise Aura's graveyard ability affects all enchanted creatures as soon as the Promise Aura is put into a graveyard. The Aura's in-play ability has no effect while the Promise Aura is in a graveyard.

* The Promise Aura's graveyard ability affects all enchanted creatures, including those controlled by the opponents of the Aura's owner. It doesn't matter whether the enchanted creature has an Aura attached to it or is an "enchanted creature" because of a spell or ability (such as Nomad Auramancer's ability).

* The graveyard ability of each Promise Aura will trigger once for each enchanted creature. For example, if there are multiple copies of Promise of Peace in graveyards, each enchanted creature would get +1/+3 and gain vigilance for each Promise of Peace in a graveyard.